FRIENDTIMES (06820) released its interim results for 2025, reporting revenue of RMB 623 million, representing an 18.5% year-over-year increase. The company achieved a net profit of RMB 40.713 million and basic earnings per share of RMB 0.02.
The group's profit growth during the reporting period was primarily driven by three factors: (1) Revenue increments from new games, with mini-games "Go Lala Go" and "Promise of Lingyun" delivering outstanding performance; (2) An increased proportion of high-margin channel revenue, which boosted gross margin by approximately 5 percentage points; (3) Reductions in both R&D expense ratio and sales expense ratio during the reporting period.
Additionally, the company's game pipeline includes titles currently under development and testing, such as "Codename: Lover," "Codename: Flower," "Codename: Ruins," and "Codename: MX."
Looking ahead, the company will continue to deepen its integrated research and operations development, strengthen underlying technology R&D capabilities and refined operational systems, and enhance full lifecycle product management capabilities through expanding multi-channel distribution networks and long-term operational mechanisms. The company will focus on iterating management systems and performance mechanisms while continuously improving cost control.
FRIENDTIMES plans to accelerate the implementation and innovative experimentation of AI technology applications, driving comprehensive process innovation across all scenarios and striving to deliver fresh experiences to players. The company will firmly implement its global development strategy, executing a "regional cultivation + category breakthrough" approach to create a premium game portfolio that combines cultural characteristics with global aesthetic appeal.